Use this when you are on a new plot and the only food you have is the Carrot.
Before you throw
You are in the Roblox experience by Goofy Chupacabra, Place 120219252362013. The official loop is throw, attract an animal, earn money, buy better food, and train Throw Power on the pull-up stands so later throws reach new areas. Servers hold 5 players. Joining is free.
The Carrot is already equipped. You do not buy it.
Steps
- Stand on the throw line at your base.
- Start the throw. A meter runs from 0 to 20. Release as close to 20 as you can. That number is the power of this throw, not your saved Throw Power.
- Watch the landing. If an animal takes the food, it joins your collection. Early Carrot catches are often a Frog or a Bunny. A play session has also shown a Frog around $2 per second. Treat that as one landing, not a guaranteed rate.
- Place the animal on an empty plot slot. Cash starts only after it is parked. If the cash line does not move, it is still in your bag.
- Leave that first earner parked. Do not sell the only animal that is paying.
What the first catch is for
The first animal exists to fund the next choice. It is not the animal you keep for the whole game. After it is paying, open the throw-power guide if the food is landing short, or the food ladder if you can already reach the animals you want.
Do this before the Robux shop
A Pumpkin Monster, Giant Squid, or Woolly Mammoth pays a percentage of your best animal. On a plot whose best animal is a starter Frog, that percentage is still a small number. Build one real earner with throws before you spend Robux.
If the throw feels stuck
A short landing is a Throw Power problem. Buying Toast or a later food will not add distance. Train, or buy the Steel Bar once you have $50 and the reps feel too slow.
